Coming to a Close


I've been working on this project since October '22 with a ~2-3 month break in there somewhere. I set out on this project to learn Unity, C#, 3D game design, and execute on a concept about a language barrier. I could keep going on this project forever and keeping adding little creatures or fun little designs, but I lack the drive to continue on much more and am eager to start other projects. I think this one has given me what I desired from it and gone quite a ways past initial scope anyways.

There are plenty of things I would do different that I can carry over into my next project, especially code organization (currently a nightmare in this one). I don't think I challenged myself TOO much on this game but still had plenty of moments where I screamed into the void at success from solving a difficult issue. I hope on my next project I can have moments of success so gargantuan that my popcorn ceiling trickles down from the sheer decibel level of my shrieks.

I'll likely publish this game within a few weeks, just to add anything else I've been dying to add and fix any Bugs From Hell that may disturb anyone who happens to download this and give it a go.

Sayonara.

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