Initial Game Design and Plans


Hello! This is my first 3D project in Unity - I've made a couple other 2D demos/games in Godot and for the Playdate, and am trying my hand at 3D.

This project came from a simple idea of language barriers. My initial thoughts were to guide a person home that showed up at your front door, although you don't speak the same language and they're attempting to communicate via whatever means they are able to. That "language" eventually found itself being a product of the in-game environment.

The general game play loop is to guide the "void people" back home to their void where they were birthed from.  The void people take a path straight from their homes to your house (deemed the "void home" by the town due to the void people always making their way there), soak up their environment along the way, and communicate to you via the the things they've encountered. For example, the void people greeting you standing on all fours may indicate they came from the void home just past the dog on the street corner - or perhaps they've grown a tail to wag like the cat they passed as well.

How will this be a fun game? Not sure yet. Maybe it won't be - it might just live eternally as more of an art project rather than a fun game. As I've worked through a few of the "puzzles", I've been able to see how puzzles can get fleshed out and interesting a bit more so we'll see where this idea takes me.

The project is currently split up into different levels of sorts, having the player start from the void home and branching out from there. Each level reveals more of the town, and thus making it more complex to figure out how to find the void people's place of birth. I'll likely continue on with this until I deem it boring, the game needs to end, or the game needs to start going a different route.

I'll be using dev logs more as diaries rather than information for the public - but please feel free to comment on any ideas or thoughts if you happen to run across these.

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